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Windows 11 vs. Windows 10: Every upgrade to know about
Windows 11, the first major update to the Windows platform since Windows 10 launched in 2015, is starting to roll out Tuesday. Microsoft’s latest operating system offers a new interface and several features that bring Windows into a post-2020 world with more people working between their homes and the office. For existing Windows 10 users, Windows 11 will be available as a free upgrade — though the release will be staggered, and some PC users will not be able to install Windows 11 until mid-2022.
That’s assuming, of course, that your computer is compatible. (Find out if your PC will work with Windows 11 here.) If you still need to upgrade to Windows 10, don’t worry — a free Windows 10 download trick still works for many people. You may not even want to upgrade from Windows 10 to 11, and that’s OK. At least until 2025, when Microsoft says it will no longer support Windows 10.
Before you install the new OS, let’s go over the big changes Microsoft made and dig into what’s really different. Here’s everything that’s changed from Windows 10 to Windows 11. And make sure you check out our favorite Windows 11 features and how to use them — along with everything we wanted in Windows 11 but didn’t get and how to set your default search engine.
Read more: Windows 11 is coming, so does that mean I should wait to buy a new laptop?
Windows 10 vs. Windows 11: Every big difference in the new OS
Design and interface
Windows 11 brings a brand-new, more Mac-like interface to the OS. It features a clean design with rounded corners and pastel shades. The iconic Start menu also moves to the center of the screen along with the Taskbar. But you can move those back to the left, as they are in Windows 10, if you prefer.
Android app integration
Android apps will be coming to Windows 11 (though not right away) in Microsoft Store, via the Amazon Appstore. (There were a couple of ways to access Android apps on Windows 10, including if you had a Samsung Galaxy phone, but this will make it native.) This is something Windows users have been waiting for for years, and marks another move toward the merging of mobile and laptop devices.
Better virtual desktop support
Windows 11 will let you set up virtual desktops in a way that’s more similar to Macs, toggling between multiple desktops at once for personal, work, school or gaming use. In Windows 10, this was harder to set up and use.
Easier transition from monitor to laptop
The new OS includes features called Snap Groups and Snap Layouts — collections of the apps you’re using at once that sit in the taskbar, and can come up or be minimized at the same time for easier task switching. They also let you plug and unplug from a monitor more easily, without losing where your open windows are located.
Microsoft Teams added to the Taskbar
Teams is getting a facelift and will be integrated directly into the Windows 11 taskbar, making it easier to access (and a bit more like Apple’s FaceTime). You’ll be able to access teams from Windows, Mac, Android or iOS.
Widgets (well, sort of)
While they’ve been around for a while (remember desktop gadgets on Windows Vista?), including in a recent Windows 10 update, you can now access widgets directly from the Taskbar and personalize them to see whatever you’d like.
Enhanced touchscreen, voice and pen support
For tablets, Microsoft has aimed to improve the experience for touch, with more space between icons on the taskbar, and adding gestures. Windows 11 also adds haptics to your digital pen, so you can hear and feel vibrations as you use it for taking notes or drawing. Finally, the OS introduces voice typing and commands across the system.
Xbox tech to improve gaming
Windows 11 will get certain features found in Xbox consoles, like Auto HDR and DirectStorage, to improve gaming on your Windows PC. This marks another move toward integrating PCs and Xbox consoles for Microsoft.
For more, check out everything we know about Windows 11 and how to download Windows 11.
Russian Film Crew Has Arrived at Space Station
The first dog in space. The first man and woman. Now Russia has clinched another spaceflight first before the United States: Beating Hollywood to orbit.
A Russian actress, Yulia Sherepild, a director, Klim Shipenko, and their veteran Russian astronaut guide, Anton Shkaplerov, launched on a Russian rocket toward the International Space Station on Tuesday. Their mission is to shoot scenes for the first feature-length film in space. While cinematic sequences in space have long been portrayed on big screens using sound stages and advanced computer graphics, never before has a full-length movie been shot and directed in space.
Whether the film they shoot in orbit is remembered as a cinematic triumph, the mission highlights the busy efforts of governments as well as private entrepreneurs to expand access to space. Earth’s orbit and beyond were once visited only by astronauts handpicked by government space agencies. But a growing number of visitors in the near future will be more like Ms. Sherepild and Mr. Shipenko, and less like the highly trained Mr. Shkaplerov and his fellow space explorers.
A Soyuz rocket, the workhorse of Russia’s space program, lifted off on time at 4:55 a.m. Eastern time from the Baikonur Cosmodrome in Kazakhstan.
Before the launch on Tuesday, the MS-19 crew posed for photos and waved to family and fans in Baikonur. Mr. Shipenko, the director of the film which is named “The Challenge,” held up a script as he waved to cameras.
“We didn’t forget to take it with us,” he said, according to a translator, before he boarded a bus with the other crew members to get dressed in their flight suits.
The crew then raced to catch up with the space station in a trip that took only three hours. Known as a “two-orbit scheme,” it was unusually fast, as journeys to the lab in space typically last between eight and 22 hours over multiple orbits around Earth. (The first three-hour trip was performed by a Soyuz spacecraft in 2020 for Russia’s MS-17 mission, carrying two Russian astronauts and a U.S. astronaut.)
The MS-19 spacecraft carrying its three-person crew was expected to dock with the space station at 8:12 a.m. But because of what a mission control official in Moscow described as “ratty comms” between the capsule and mission control in Moscow, possibly the result of weather conditions on Earth, Mr. Shkaplerov, the mission’s commander, was forced to abort an initial automated docking attempt. Mr. Shkaplerov instead manually steered the spacecraft to a port on the station’s Russian segment.
“Up, down, left, right,” the mission control official in Moscow instructed Mr. Shkaplerov, as he steered the spacecraft closer to the station’s Russian segment. “Do what you’ve trained for. You’ll be fine.”
The capsule latched onto the space station around 8:22 a.m. slightly behind schedule. Opening the hatch door was also delayed as the crew checked for air leaks, and as the Russian astronauts already on the station lined up their first shot: Ms. Peresild’s arrival.
“They’re going to open the hatch from their side, and then they’re going to float towards the camera, correct? So we need to stay out of the picture,” Oleg Novitsky, one of two Russian astronauts who’ve been on the station since April, asked mission control in Moscow.
Pyotr Dubrov, the other resident of the Russian segment, was behind a large digital cinema camera, recording and waiting for the MS-19 crew to open the hatch door and board the station. When it finally opened more than two hours after docking, at 11 a.m., out floated Mr. Shkaplerov and a smiling Ms. Peresild, followed by Mr. Shipenko, her director. The three then participated in a welcoming ceremony with the space station’s current crew of seven astronauts from NASA, Russia, Europe and Japan, with Ms. Sherepild in a red jumpsuit while her fellow new arrivals wore blue.
“I still feel that it’s all just a dream and I am asleep,” she said. “It is almost impossible to believe that this all came to reality.”
The two film crew members will spend nearly two weeks moviemaking on the space station before returning on Oct. 17 aboard the MS-18 Soyuz spacecraft. Mr. Novitsky will leave with the film crew, and Mr. Shkaplerov will remain on the station.
“Undoubtedly, this mission is special, we have people going to space who are neither tourists nor professional cosmonauts,” said Dmitri Rogozin, director general of Roscosmos, the Russian space agency. He said he hoped the flight would help the agency attract a new generation of talent.
As an actress, Ms. Peresild has performed in some 70 roles onscreen, and Russian movie publications have named her among the top 10 actresses under 35 years old. She may be best known among Russian moviegoers for “Battle for Sevastopol” (2015), in which she played the role of Lyudmila Pavlichenko, the deadliest Red Army female sniper during World War II.
But her prominence alone wouldn’t have been enough to secure her a seat to orbit: She was picked for the flight from some 3,000 contestants in a two-stage selection procedure that involved both tests of creativity and a stringent medical and physical fitness screening.
Ms. Peresild will also became the fifth Russian woman to travel to space, and the first aboard the space station since 2015, when Elena Serova returned to Earth.
Aboard the space station, Ms. Peresild will star in “The Challenge.” It’s about a surgeon, played by Ms. Peresild, who embarks on an emergency mission to the orbiting lab to save the life of an ailing cosmonaut (to be performed by Mr. Novitsky). Few other details about the plot or the filming aboard the station have been announced.
The crew, using hand-held cameras both on board the capsule and in the space station, started filming scenes for the movie as the spacecraft approached the outpost, Rob Navias, a NASA spokesman, said on Tuesday.
For “The Challenge,” cinematic storytelling may take a back seat to the symbolism of shooting a movie in space. The production is a joint project involving Russia’s space agency Roscosmos; Channel One; and Yellow, Black and White, a Russian film studio.
Like a lot of private missions to space these days, Channel One and Roscosmos hope the film can prove to the public that space isn’t reserved for only government astronauts. One of the production’s core objectives is to show that “spaceflights are gradually becoming available not only for professionals, but also for an ever wider range of interested persons,” Channel One said on its website.
Mr. Rogozin, the Russian space agency leader, said he hopes the mission will make “a truly serious work of art and a whole new development of the promotion of space technologies,” in order to attract young talent to Russia’s space program.
Funding for Russia’s space program is beginning to wane. Starting in 2011, when the U.S. space shuttle program ended, NASA could only send astronauts to the International Space Station by paying for expensive rides on one of Russia’s Soyuz rockets. But that ended in 2020 when SpaceX’s Crew Dragon proved itself capable of sending astronauts from American soil. And recently, the United States ended purchases of a Russian rocket engine long used for NASA and Pentagon launches to space, which generated billions in revenue for Moscow.
Is this really the first movie that has been made on the space station?
“The Challenge” is the first full-length movie that will use scenes filmed in orbit. The movie will include about 35 to 40 minutes of scenes made on the station, Channel One says.
Other kinds of productions have been made in space in the past, like “Apogee of Fear,” an eight-minute science fiction film shot by Richard Garriott, a private astronaut, in 2008. Mr. Garriott, a video game entrepreneur, paid $30 million for his seat on a Soyuz spacecraft, which he booked through Space Adventures, a space tourism broker. The company is booking future missions to the space station aboard Russia’s Soyuz spacecraft.
Several feature-length documentaries have relied heavily on video shot aboard the station. “Space Station 3D,” a short 2002 documentary about the space station’s construction, was one of the earliest IMAX productions filmed in space.
Are there other plans to film in orbit?
Tom Cruise may have plans to film something on the space station, but it’s unclear exactly when. Deadline, a Hollywood news publication, reported in 2020 that Mr. Cruise would fly to space aboard one of SpaceX’s Crew Dragon capsules for an action-adventure film directed by Doug Liman. Jim Bridenstine, who served as NASA’s administrator under President Donald Trump, confirmed the plans on Twitter at the time and lauded them as a chance to galvanize the public around space exploration.
Russia’s space agency announced its intention to send an actress to the space station shortly after Mr. Cruise’s plans emerged.
What problems have the Russians had with the space station recently?
Astronauts have been living aboard the space station, a science lab the size of a football field, for more than 20 years, and it’s starting to show signs of decay, particularly on the Russian side.
Several air leaks on the Russian segment of the outpost have been detected in recent years, although none have posed immediate danger to the station’s crew. Astronauts found a leak in Russia’s Zvezda service module last year by using tea leaves, and patched the leak with space-grade glue and tape. Another gradual air leak is ongoing, and its source has eluded Russian space officials.
And in July, Russia’s new science module, Nauka, carried out a chaotic docking procedure: Shortly after locking onto the station, the module’s thrusters began to fire erroneously, spinning the entire space station by one-and-a-half revolutions. None of the seven astronauts on board were harmed, but it was a rare “spacecraft emergency” that sent NASA and Russian officials scrambling to return the station to its normal orientation.
Who else is going to the space station soon?
Traffic at the space station will be busy for the next few months.
On Oct. 30, NASA is scheduled to send a crew of three U.S. astronauts and one European Space Agency astronaut to the space station for a roughly six-month stay. The mission, named Crew-3, will be NASA’s fourth trek to the station using SpaceX’s Crew Dragon capsule, a spacecraft developed with a mix of NASA and private funds.
Then, more private missions. Yusaku Maezawa, a Japanese billionaire, will launch to the orbital laboratory aboard a Soyuz rocket on Dec. 8 for a 12-day stay. Mr. Maezawa, an art collector and the tycoon behind the Japanese fashion retail site Zozotown, booked his first mission to space with SpaceX in 2018, aiming to one day ride the company’s Starship rocket around the moon. That won’t come until 2023, and for Mr. Maezawa’s sooner Soyuz flight, he’ll bring a producer and a camera along to document his trip.
Then on Feb. 21, three private astronauts, paying $55 million each, will fly to the space station in a Crew Dragon capsule booked by the company Axiom Space. They will be joined by a fourth crew member, a retired NASA astronaut who will essentially serve as their guide.
Valerie Hopkins and Oleg Matsnev contributed reporting from Moscow.
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Teardown Suggests The Switch OLED Dock Is 4K 60fps-Ready And ‘Future Proof’
The dock which ships with the Switch OLED is capable of outputting 4K 60fps, it has been suggested.
The claim comes from YouTuber Nintendo Prime, who managed to get hold of a console ahead of its official release on Friday. When comparing the revised dock with the original one, it was found that not only does the dock itself have the HDMI 2.0 controller required for 4K output, but the cable it ships with is also 4K-ready.
By way of comparison, the HDMI controller inside the original dock adheres to the older HDMI 1.4 standard, as is the cable it ships with and is not capable of 4K 60fps.
Nintendo Prime also points out that while there’s an ARM-based chip on the dock’s motherboard, it does not have the power required to upscale a 1080p image to 4K, so any upscaling would need to be handled by a more powerful Switch console.
These findings could suggest that Nintendo has essentially future-proofed the dock ahead of another hardware iteration which could potentially introduce 4K 60fps. Late last month, 11 developers spoke anonymously to Bloomberg stating that they had 4K dev kits and were creating games to hit that resolution – a claim that was quickly and publicly denied by Nintendo.
Then, a day later, a patent was made public which suggests that Nintendo is working on its own upscaling technology similar to Nvidia’s DLSS (Deep Learning Super Sampling).
All of this naturally fits in with rumours that Nintendo is working on a ‘Switch Pro’ system, a machine that insiders claim is expected to launch next year. Could it be that the Switch OLED was supposed to be the Switch Pro, and that the ongoing global chip shortage caused Nintendo to rethink its plans? Or perhaps the company always planned to release the OLED model as a way of refreshing the ‘base’ model of the console ahead of the more powerful Pro variant hitting the market?
Perhaps – and this is the least exciting theory of them all – it’s just harder to get HDMI 1.4 cables and controllers these days, so Nintendo has opted to use the more commonly-availably HDMI 2.0 versions? Let us know your thoughts below.
Metroid Dread Has Been Leaked Online Ahead Of This Week’s Launch
Update [Tue 5th Oct, 2021 05:30 BST]: Well, it seems more than just footage of Metroid Dread has been leaked online ahead of this week’s launch. Here’s a bit more information courtesy of the Nintendo dataminer OatlmealDome:
Original story [Sun 3rd Oct, 2021 08:05 BST]: It seems Metroid Dread is the latest victim of a “leak”. According to social media and websites like ResetEra, footage of the game is now doing the rounds online.
We’ve had a look at certain parts of the internet ourselves and can also confirm this. On one page – featuring quite a lot of clips, there was footage at what’s believed to be the “second” boss in the game.
In other words, if you’re worried about any spoilers – you might want to refrain from searching or looking at anything related to Metroid Dread for the next five days until you get hold of your own copy.
The game is already in the hands of reviewers, and our Metroid Dread review will go live next week ahead of the official launch. Metroid Dread has been described as the conclusion to the original Metroid saga, so the story is expected to be very exciting.
“The first 2D Metroid game with a new story in 19 years is coming this year to Nintendo Switch. Metroid Dread is a direct sequel to 2002’s Metroid Fusion and concludes the five-part saga focusing on the strange, interconnected fates of bounty hunter Samus and the Metroids, which kicked off with the original Metroid for NES.”
If we hear any other developments, we’ll be sure to let you know.
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At Least Halo Infinite Crashes With Strong Comedic Timing
Within my first two deaths I was certain Halo Infinite was doing something right. In that short span of time I identified the nearest power weapon, the skewer (which is also the best gun ever put in a video game), and ran for it. I jumped into one of Halo’s signature man-cannons, which launched me across the map toward two other people also going for the weapon. I threw two grenades, popping their shields before I landed, taking one out while the other focused fire on me. It was not, however, their many bullets which ended my life. Instead, it was my friend’s ghost, also fired through the man-cannon, which shattered my poor Spartan bones.
Upon respawning, I returned to the power weapon spot to see my friend had grabbed the weapon for himself. I arrived just in time to watch the two-foot long spear of the enemy’s skewer embed itself in his body. And so I, a fool, approached his body to pick up the now-free skewer, not realizing that the bolts retained collision for a moment after impact. His lifeless body, spear and all, then landed on me, killing me instantly. This is all to say that Halo Infinite is doing what Halo does best: providing moments of incredibly dumb emergent comedy.
Halo Infinite is due to hit this December after a series of delays on account of the global pandemic and general production woes. This weekend marked one of the game’s final test flights before that official launch. The test, all in all, felt great to play, but terrible to actually get running. The build I played was from about two and a half months ago and came with a suite of nigh-unbearable known bugs, including memory leaks, multiple crashes, a broken party system, graphics card-specific performance issues, and more dropped games than I could count among my eight-person party. At any given time at least two of us were experiencing some game-breaking issue.
In spite of this, it was some of the most dumb fun I’ve had playing a video game in months. Halo Infinite’s sandbox, which refers to both the level design and collection of tools you have to play with in-game, is one of the best I’ve ever seen. The interplay between grenades, power weapons, and vehicles is what has defined the series for years. The addition of a grappling hook, a concussive energy blast that sends players and vehicles flying, and brand-new physics interactions has totally revitalized the series. There are new ways for Halo to be funny. Rebounded grenades, grapple hook mishaps, and accidentally throwing a fusion coil into the back of your friend’s head are just some of the new and terrible ways to make dumb shit happen.
All of this is underpinned by how seriously the game takes itself at first blush, sarcastic AI aside. Each game opens with a slow pan over your team as all of your Spartans do cool action poses. The pre-game shots of the map are loving, serious, and way too long. The music is stoic and the vistas gorgeous. The actual action is anything but, which is what makes it all work so well. The self seriousness becomes the setup for the game’s ridiculous physical comedy. “Look at these hardened military members, ready for the fight ahead.” The game says, before showing those same hardened soldiers accidentally dropping cars onto their own skulls.
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Hell, the emergent comedy extends all the way to the game’s nightmarish bugs. I have never seen a video game crash with better timing than when my friend Steven joined a game after we waited for several minutes for their computer to restart. The, “alright, finally we ca-” being cut off by a full crash to the desktop was one of the funniest things I’ve ever heard. It was even funnier the third time around too. It’s good to see that the whims of fate, and god of game crashes, respect the rule of threes.
This is apt for a game that is so invested in the legacy of Halo 3. From its level design, to its focus on equipment in place of abilities, and its shifted focus back to the Covenant, Halo Infinite is a game modeled more after Halo 3 than any other game in the series. Halo 3 introduced Forge, Halo’s signature map-building tool, and is for many the quintessential Halo game. It was a playful, messy sandbox, yet deeply invested in being a serious conclusion to its series, despite adding a lot of the wackiest shit ever seen in Halo. All of this energy is carried into Infinite, and as a response to Halo 3, it’s a resounding success.
The same cannot be said for the torch left behind by the unfairly maligned Halo 5. Many of Halo 5’s most exciting and ambitious choices have been abandoned. Sure, you can climb on top of objects Halo 5-style, but it totally lacks fluidity. That game’s movement system was impeccable and almost totally unique. Using your boosters to strafe-dash past corners was not only cool as hell, but added so much to the feel of the game without compromising the idea that you’re wearing a massive suit of armor.
For as much as I like what I’ve played of Infinite, I cannot help but feel like it still has a chip on its shoulder from the world’s initial, negative response to 343’s previous effort. A new generation of Halo needs to be confident, hungry, and at least a little ambitious. I am excited about a 343 that is willing to look forward, and I think the team is doing that. But I cannot help but worry that their love for the past could hold them back.
In the meantime, at least, the comedy is sublime, and I’m loving all the terrible things that Halo Infinite is allowing me to do to my friends.
Google releases Android 12 to AOSP, no Pixel launch today
In a significant departure from previous years, Google today rolled out Android 12 to AOSP but did not launch on any devices, including Pixel phones.
Today we’re pushing the source to the Android Open Source Project (AOSP) and officially releasing the latest version of Android. Keep an eye out for Android 12 coming to a device near you starting with Pixel in the next few weeks and Samsung Galaxy, OnePlus, Oppo, Realme, Tecno, Vivo, and Xiaomi devices later this year.
Traditionally, the launch of Android 12 coincides with day one availability for Google phones. That is not the case this year, with Google only revealing that Pixel phones can expect an update in the “next few weeks.”
This comes as the Android 12 Beta 5 release candidate (RC) was rolled out on September 8 as the final preview.
Google says over 225,000 people tested Android 12 over the course of the developer previews and betas.
More than 225,000 of you tested our early releases on Pixel and devices from our partners, and you sent us nearly 50,000 issue reports to help improve the quality of the release. We also appreciate the many articles, discussions, surveys, and in-person meetings where you voiced your thoughts, as well as the work you’ve done to make your apps compatible in time for today’s release. Your support and contributions are what make Android such a great platform for everyone.
Google officially highlights four Android 12 tentpoles for developers. This starts with “a new UI for Android” incorporates Material You (referred to today as “Material Design 3”), redesigned widgets, Notification UI updates, and App launch splash screens.
In terms of “Performance,” Google says it has “reduced the CPU time used by core system services by 22% and the use of big cores by 15%.”
We’ve also improved app startup times and optimized I/O for faster app loading, and for database queries we’ve improved CursorWindow by as much as 49x for large windows.
Updating…
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Sakurai Invites Everyone To Watch Smash’s Final Reveal, Whether You Play The Game Or Not
We’re just one day away from learning who’ll be taking that final character slot in Super Smash Bros. Ultimate, and series director Masahiro Sakurai is sounding rather excited – and dare we say confident? – about the show.
Speaking on social media this morning, Sakurai has invited all gaming fans, “whether you’re a Smash Bros. player or simply love games”, to watch tomorrow’s presentation.
In a further tweet, with thanks to @PushDustIn for the translation, Sakurai says he “really enjoyed” recording this final broadcast:
“You may not know the new fighter, or it might be different from your personal expectations.
BUT, we hope you enjoy this game show and the broadcast itself! I really enjoyed recording the broadcast.”
Naturally, fans have already begun to speculate about who the fighter will be, and whether Sakurai has left any clues in his message. We’re fairly certain that isn’t the case, but he does appear to be addressing a wider gaming audience, perhaps indicating that the fighter could be a popular, well-known character.
Just yesterday, the official Super Smash Bros. Twitter account also encouraged fans to let their imaginations “run wild”.
We’ll find out once and for all tomorrow, so make sure to check back with us just before 3pm BST as we’ll be hosting the grand reveal live here on Nintendo Life. Who will it be?!