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TechNews
PSN Back Online After Being Hit with Account, Social, and PlayStation Store Issues

Update (23:50 BST): Phew, it looks like the PSN is finally back on its feet after around three and a half hours of issues. Let’s hope that it’s smooth sailing from here.
Update (22:40 BST): It’s been over two hours since the PSN started falling apart, and PlayStation is yet to acknowledge the situation on social media. No updates have been given at the time of writing, and the network’s issues are ongoing.
Original Story: The PlayStation Network is currently experiencing issues across all of its services, with users unable to access account settings, social elements, the PlayStation Store, and, in some cases, online gaming.
Account management being down also means that some users may not be able to play their digital games. The only way to ensure that you digital library is playable offline is to set your console as ‘primary’ on PS4, or, on PS5, enable ‘console sharing and offline play’.
Hopefully this is just a blip, and Sony will have it sorted soon. We’ll update this article if we hear anything more.
In the meantime, give us a status report in the comments section below.
PSN servers down again for PS4 and PS5 players
PlayStation Network servers are down again, according to both player reports and Sony’s official sources.
The PSN server status tracker has all areas of the service listed at red as of this writing, indicating that “you might have difficulty” logging in, launching games, navigating the PlayStation Store and beyond (though some users say they’ve been unaffected). As it stands right now, Sony hasn’t offered any timetable for when the service may be restored, and the issue seems to have been popping up for at least a few hours.
Sony’s servers previously had some significant downtime in July, and while it isn’t uncommon for PSN to go down, this has already become a more prolonged issue than most brief service outages.
Right now, there’s been no official word from Sony on why PSN is down. All we have to go on is speculation surrounding the nature of the outage, but if any official word does come from Sony or PlayStation, we’ll be sure to update this article as soon as we see it.
Naturally, we’d suggest checking out our complete PSN error codes guide for a solution on how to solve the issue, but given the server status, it might be a case of simply waiting for Sony to make the necessary repairs on their end, rather than players doing anything to re-establish connection to the PSN servers on their end.
In the meantime, if you’re still trying to get your hands on Sony’s increasingly elusive next-gen console, you can head over to our PS5 bundles guide for the best deals around.
Far Cry 6 Sure Does Look Like Far Cry in Latest Previews
The embargo on a new wave of Far Cry 6 previews has just lifted, allowing various outlets the chance to share their first thoughts based on four to five hours of gameplay. The overwhelming theme quickly materialising is that the sixth entry is absolutely more Far Cry rather than a new take on the series. That was to be expected since marketing hasn’t hinted at an overhaul, but it does spell bad news for those sick and tired of the FPS formula.
The preview from IGN, for example, details how character progression appears to have received the most notable overhaul. Instead of levelling up and slotting skill points into an ability tree, you’ll now need to focus on improving equipable gear. It sounds quite a lot like a loot system, which may be music to the ears for some of you. Elsewhere, cutscenes are now presented in the third person and enemies have health bars viewable in the hud. Why does that final point already feel like clutching at straws? Well, it feels like most of these previews simply want to tell you this is even more Far Cry.
Easy Allies points this out in another preview you can view below. As Ben Moore says: “It’s familiar to a fault.” The game launches for PlayStation 5 and PS4 on 7th October 2021.
Are you interested in some more Far Cry, or are you done with this type of game? Share your thoughts in the comments below.
Windows 11 release date set for October 5
Satya Nadella, chief executive officer of Microsoft Corp., speaks during the Windows 10 Devices event in New York on Oct. 6, 2015. Microsoft Corp. introduced its first-ever laptop, three Lumia phones and a Surface Pro 4 tablet, the first indication of the company’s revamped hardware strategy three months after saying it would scale back plans to make its own smartphones.
John Taggart | Bloomberg | Getty Images
Microsoft said Tuesday that it will start offering free upgrades to Windows 11, the next version of its desktop operating system, to eligible PCs on Oct. 5.
Windows, originally released in 1985, remains a key piece of Microsoft’s business. In the second quarter Windows delivered $6.6 billion in revenue, representing 14% of the software and hardware company’s total revenue. A successful release of Windows 11 could further secure the future of the franchise, which can also benefit other parts of Microsoft’s business, such as Azure and Office.
As it has for past updates, Microsoft will use on-device data and other factors to determine which devices will get the offer to upgrade first, Aaron Woodman, general manager for Windows marketing, wrote in a blog post.
On PCs running Windows 10, that can can include the necessary components to run Windows 11, the Windows Update feature will notify people when the upgrade is available. People can also go to Settings > System > Windows Update to manually check if the upgrade is ready.
Woodman pointed to a variety of Windows 10 PCs that people can buy now and upgrade to Windows 11 later, including Dell’s XPS 13, the HP Spectre x360 and Lenovo Yoga Slim 7i Pro, as well as Microsoft’s own Surface Pro 7.
Windows 11 brings a modern look, with rounded corners and app icons displayed in the center of the taskbar. New sounds are designed to be less jarring. Microsoft redesigned the Start menu, the app store and the Settings app, and it’s easier to arrange multiple app windows on screen. And Android apps will be available, by way of Amazon’s Appstore. The refresh comes as Microsoft faces rising competition from Chromebooks running Google’s Chrome OS, and Chromebooks are capable of running Android apps.
And Windows 11 will be going up against a popular release in the form of its predecessor. Microsoft released Windows 10 in 2015, making this the longest period of time a version of Windows has been in market before a replacement. It has become the world’s most popular PC operating system, boasting 1.3 billion monthly active devices. Microsoft will continue to support Windows 10 through 2025, and the company suggests people stick with it if their PCs can’t run Windows 11 and they don’t want to buy a new PC.
On June 24, Microsoft announced Windows 11 as the successor to Windows 10 and made it available to testers enrolled in the Windows Insider program four days later. Since then, Microsoft has rolled out seven incremental updates containing feature changes and bug fixes. Now the company is preparing to make a final version Windows 11 available to many more customers and have device makers start selling new PCs that run the operating system.
Microsoft said last week that it will support Windows 11 when it’s running on a variety of PC processors, including Intel chips manufactured as far back as 2016. The company expects all devices that meet the Windows 11 requirements to receive the free upgrade by the middle of 2022, Woodman wrote.
WATCH: How Microsoft is creating a new ‘cloud PC category’ with Windows 365
Monster Hunter Stories 2: Wings of Ruin version 1.3.0 update trailer, details

Capcom has released the debut trailer and information for the Monster Hunter Stories 2: Wings of Ruin version 1.3.0 update, which is due out on September 2.
The update adds the new monsters Oroshi Kirin, Soulseer Mizutsune, and Elderfrost Gammoth, as well as new co-op quests and subquests.
Monster Hunter Stories 2: Wings of Ruin is available now for Switch and PC via Steam.
Get the trailer and patch notes below.
Main Additions / Changes
- Additional Monsters
- Additional Co-Op Quests
- September 2
- ★8 (Explore) Water Eggs
- ★8 (Explore) Ice Eggs
- September 16
- ★9 (Slay) Soulseer Mizutsune
- ★9 (Slay) Elderfrost Gammoth
- ★8 (Turn) Mizutsune
- ★8 (Turn) Gammoth
- ★8 (Explore) Fated Four Den
- Additional Subquests
- September 2
- ★8 Ice Phantom
- ★4 (Special) Bag Me Some Bugs
- September 16
- ★8 Heavenly Eye
- ★8 Unconquerable Mountain
- ★8 (Special) Pluck Me Some Shrooms
Bug Fixes / Miscellaneous
- Adjusted some monster voices.
- Fixed an issue where a Lv. 99 Battle Buddy and their Lv. 99 Monstie revert to Lv. 1 because of a certain condition.
- Fixed an issue where an error message appears when accessing multiplayer functions as a result of choosing certain Skin Tones.
- Improved stability to address an issue where the story’s final cutscene stopped playing for some players. If you continue to encounter this issue, we recommend restarting the game periodically.
- Fixed an issue where some sound settings do not carry over upon rebooting the game under certain conditions.
- Fixed an issue where a change is not reflected in Red’s appearance after altering your Rider’s appearance with a Character Edit Ticket.
- Fixed an issue where Palamute’s scarf looks extended after entering a battle and returning to the field because of a certain condition.
- Fixed an issue where Kulve Taroth’s icon and name disappear from the quest description, after completing a certain battle.
- Other miscellaneous bug fixes have been made.
Main Additions / Changes
- Additional Monsters
- Additional Co-Op Quests
- ★8 (Explore) Water Eggs
- ★8 (Explore) Ice Eggs
- Additional Subquest
- ★4 (Special) Bag Me Some Bugs
- ★8 Ice Phantom
Bug Fixes / Miscellaneous
- Adjusted some monster voices.
- Fixed an issue where a Lv. 99 Battle Buddy and their Lv. 99 Monstie revert to Lv. 1 because of a certain condition.
- Fixed an issue where an error message appears when accessing multiplayer functions as a result of choosing certain Skin Tones.
- Improved stability to address an issue where the story’s final cutscene stopped playing for some players. If you continue to encounter this issue, we recommend restarting the game periodically.
- Fixed an issue where a change is not reflected in Red’s appearance after altering your Rider’s appearance with a Character Edit Ticket.
- Fixed an issue where Palamute’s scarf looks extended after entering a battle and returning to the field because of a certain condition.
- Fixed an issue where Kulve Taroth’s icon and name disappear from the quest description, after completing a certain battle.
- Other miscellaneous bug fixes have been made.
■ Version 1.3.1 (available September 16)
Main Additions / Changes
- Additional Co-Op Quests
- ★9 (Slay) Soulseer Mizutsune
- ★9 (Slay) Elderfrost Gammoth
- ★8 (Turn) Mizutsune
- ★8 (Turn) Gammoth
- ★8 (Explore) Fated Four Den
- Additional Subquests
- ★8 Heavenly Eye
- ★8 Unconquerable Mountain
- ★8 (Special) Pluck Me Some Shrooms
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Character Demo – "Raiden Shogun: Judgment of Euthymia" | Genshin Impact – Genshin Impact
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Chrome 94 beta tests some next-gen tech for gaming in your browser
Google’s Chrome Beta 94 announcement mentions that Google is implementing some new web standards that could make browser-based gaming experiences even better. The soon-to-be-released WebCodecs could help make cloud gaming easier and faster, while the experimental WebGPU could make it easier for developers of games that run in the browser to tap into your computer’s power.
WebCodecs is an API designed to give developers better access to the video encoding/decoding codecs that are already bundled with your browser, which figure out what to do with video streams. While there are already methods of getting video to play in Chrome, they’re not necessarily designed for things like cloud gaming, which is best when it’s as low-latency as possible. WebCodecs is built to avoid overhead, making it easier to get the incoming video stream onto your screen as fast as possible, potentially with the help of hardware decoding. This will also, in theory, make it perform better than it currently does on slower machines (which are the kinds of computers where cloud gaming is most desirable anyhow).
The newer, more experimental WebGPU gives web developers better access to your computer’s graphics horsepower, by letting them hook into your computer’s native graphics API (similar to Apple’s Metal, Microsoft’s DirectX 12, or Vulkan). In simpler terms, it makes it easier for web developers to talk to your graphics card in a language it understands, without having to go through other layers that could slow things down. It’s meant to be a next-generation version of WebGL, which lets developers tap into the (now reasonably out of date) OpenGL framework. In the future, the tech should make it easier for developers to make graphically intense games that run in the browser, tapping into the full power of current-generation GPUs.
Both technologies have their place outside of gaming too. In a July 2020 talk, Google mentioned that Zoom was interested in using WebCodecs for videoconferencing, and WebGPU could be used to render 3D models in the browser or to accelerate machine learning models. It makes sense that they’d show up in Chrome, as these are all areas Google plays in, from cloud gaming with Google Stadia, to its own video conferencing apps. Both pieces of tech are open standards though, developed by the W3C, and other browser makers have begun testing them as well.
Of course, we probably won’t be seeing experiences powered by WebCodecs or WebGPU for a little while. While WebCodecs is actually getting close to release (it’s expected to be turned on by default in the upcoming Chrome 94), developers will still have to make their apps work with it. As for WebGPU, it’s currently in its experimental trial phase, which Google expects to end in early 2022. Whether it’ll end up as a feature at that point depends on how the trial goes, if the specification is done, and if enough people are interested in using it.
While these technologies may not make things that were impossible possible, they’re exciting nonetheless. When things are easier, or more flexible, it lowers the barrier of entry for developers. For gamers looking to play on the web, either through streaming or native games, the time developers save on figuring out how to get frames onto your screen is time they can spend making other parts of the experience better.
Animal Crossing Sneakers And Clothing From Puma Coming In September
Puma is making a pair of Animal Crossing shoes alongside a line of clothes, and they’re not that far away. The sneakers, which feature various Animal Crossing-themed design flourishes, launch on September 18.
The shoe company posted a picture of the kicks on Twitter, showing off how the design incorporates Nintendo’s neighborhood-building game series. The main fabric of the shoe has a pattern of Animal Crossing faces on it (including K.K. Slider, of course), while the tongue has a leaf logo. The shoe’s colors also reflect the series, with pastel blues, teals, and earth colors. It’s evocative of the Animal Crossing-themed Switch, too.
Puma will also release a line of Animal Crossing-themed clothing alongside the shoes, although details have yet to be officially announced. However, the website Animal Crossing World shared an initial picture of a light-blue hoody from the collaboration that features the same faces that appear on the shoes.
We still don’t know what else will come in the collection or how much they’ll cost, but it’s certainly not a surprising collaboration: Animal Crossing: New Horizons remains one of the best-selling Switch games of all time. In addition, Nintendo continues to support it with new seasonal items and updates.
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New PS5 model’s weight-loss mystery solved: A smaller, likely better heatsink
Over the weekend, Sony’s curious new PlayStation 5 hardware revision—same price, same performance, slightly changed internals—began finding its way into fans’ hands, and at least one rushed to figure out exactly why it weighs 0.6 lb less than the launch model. The most obvious answer, at least parceled out on a measuring scale, is a smaller, wholly redesigned heatsink element, though the person behind the discovery didn’t necessarily make the right call about this PS5 revision being “worse.”
Tech reporter Austin Evans posted his findings on YouTube on Saturday, after sourcing a new Japanese PS5 and upgrading his purchase to overnight shipping (holy bank account, Batman). The resulting breakdown is informative, though not entirely authoritative. Evans and fellow YouTuber Jimmy Champane tore down both the new PS5 and a launch model in short order, noticing almost immediately that the newer heatsink takes up far less physical real estate. Before the teardown is complete, one visible heatsink portion near the system’s primary fan is reduced enough that a finger can fit in, but that’s nothing compared to the final comparison.
-
Old PS5 heatsink (left), new “11-series” PS5 heatsink (right).
-
Before the heatsink is fully removed, the launch model (left) and revised model (right) show a heatsink difference in the top-left corner, where there’s now space for a single finger to fit.
The launch model’s heatsink included a complete airflow-encompassing plate of copper, along with conductive metal all along the way. The updated heatsink, on the other hand, has been re-engineered to reduce both the base copper plate and the amount of metal attached to the cooling system’s heat pipes, all while leaving the heat pipe concept intact—and likely still relying on a liquid metal application on PS5’s System-on-Chip (SoC). After weighing the two consoles while fully assembled, Evans then weighed the extracted heatsink constructions, finding these accounted for nearly the entirety of the 0.6 lb difference.
Do not mod your PS5 with shag carpeting
However, Evans’ findings come with a gross misunderstanding of what the heatsink assemblies are meant to do: dissipate internal heat by any means necessary. His basic conclusion of the new console revision’s thermals comes from pointing a thermal camera at both consoles’ rear exhaust ports while testing the console’s launch game Astro’s Playroom. In doing this, Evans measures an increase in exhaust temperatures that averages out to 5° Celsius on the new revision. However, he doesn’t run the same tests with either thermal cameras or direct temperature measurements aimed at more crucial internal spots like the SoC, the motherboard-soldered DIMM modules, or the SSD storage expansion slot.
Without that data in hand, it’s unclear whether the re-engineered heatsink is getting more heat away from those crucial system elements. If that’s indeed the case, Evans’ claim that he’d prefer to own the launch PS5, with its heavier, over-engineered heatsink, doesn’t actually add up. Arguably, the new PS5 revision’s jump in average exhaust temperature is worse for anyone who might stow their console in a cramped entertainment center, at which point an abundance of copper to distribute trapped, hot air might be the only thing keeping your sweaty PS5 SoC from buckling. But if you’re trapping a PS5 in a tiny glass enclosure, surrounding it in carpet, or otherwise misunderstanding how hot an average PS5 runs, no amount of copper will keep your console in decent shape forever.
As a test of a single revised PS5, of course, Evans’ examination could turn out to be anecdotal, but it stands to reason that Sony has a vested interest in both reducing manufacturing costs per console and not cheaping its way into a Red Ring of Death scenario. Getting an extra chip-shortage year to refine and touch up the PS5’s heatsink probably meant ample time to test both the SoC’s heat envelope and new airflow opportunities. And if reducing the material weight without impacting internal heat measures—or, heck, improving them—gets more consoles onto store shelves (and, according to Sony, gets them to per-unit profitability), we’ll take it.
Sony representatives did not immediately respond to Ars Technica’s request for comment.
Listing image by Austin Evans









