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The Legend of Zelda: Breath of the Wild – Can YOU make these trick shots? – Nintendo
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The Last of Us Part II Breaks If You Go Too Fast
During a sequence in The Last of Us Part II, players chase after Tommy, the brother of Joel from the first game. Normally, Tommy gets away by escaping through a store and closing a door behind him. But if you are quick enough, you can slide in and kill Tommy, which makes it impossible to move forward.
As highlighted by IGN, YouTuber Speclizer discovered this odd bug a few days ago and included it in a video showcasing some of the mistakes that appear in The Last Of Us Part II.
To pull this off, you have to quickly chase after Tommy while playing as Abby during the “Seattle Day 3” stage. If you’re able to catch him, the Tommy NPC isn’t quite sure what to do and just stares and aims at Abby, but doesn’t fight back. He can be killed, if you beat and shoot him enough, leading to a brutal death for the character. However, he’s not supposed to die here, and doing so will break the game, soft locking your progress unless you reset to the last checkpoint.
Games are hard to make, so it’s not surprising that a bug like this shipped. Though it is interesting to note that this bug wasn’t new to folks at Naughty Dog. Jan “Gabby” Llanillo, who is the Senior QA at the Uncharted and Last of Us studio, said on Twitter that she actually discovered this bug during development. In fact, she found it many times and reported it and was told it was fixed.
“I guess it was not,” explained Llanillo.
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She also explained in another tweet that she checked the bug report database and confirmed that she reported this bug at least five times.
“The main bug [report] got passed around 15 times,” explained Llanillo. “I had to write a new one because the bug history got too chaotic.”
Just another example of how messy and wild game development can get and how easy it is for silly, less serious bugs like this to slip into a huge, AAA video game.
Now that the bug has become well known, it’s entirely possible that Naughty Dog will patch it and fix it. So if you’ve always wanted to brutally kill Tommy, you might want to slide under that door sooner rather than later.
Alto’s Odyssey is adding a vibrant new city for its Apple Arcade debut
When the team behind the serene adventure Alto’s Odyssey were working on the sequel, they had a lot of ideas that didn’t make it into the final release. One of those was a vibrant city that would be the game’s fourth biome, joining the existing desert, canyons, and ancient temples. For various reasons, the city was cut from the final release. But when the chance came to bring the game to Apple Arcade as part of the streaming service’s recent expansion, it made sense to go back to the concept.
The result is Alto’s Odyssey: The Lost City, which is coming to Arcade next week. “We’re thinking of The Lost City as a special edition of Alto’s Odyssey,” says lead artist and designer Harry Nesbitt. “We’ve been able to go back to the drawing board a little bit.”
The core of the game will remain the same as the original version. That means The Lost City is an endless runner, where players ride a sandboard across a procedurally-generated desert landscape. It’s a mix of chill and challenge that has made the series so enduring. The Apple Arcade version simply adds a new area — but one that really changes the tone. “It’s very much a living, breathing city,” says Nesbitt. “It’s not a dusty ruin or empty wilderness like some of the other spaces we’ve depicted. It’s vibrant and alive, and has almost a party atmosphere to it.”
One of the challenges, he says, was making sure that the new area wasn’t too much of a jolt to players. The team didn’t want players jumping straight from a quiet desert to a bustling city, which is where the procedural aspect of Alto came in handy.
“It’s definitely something we tried to be careful with,” he explains. “We don’t want it to be jarring in any sense. But because it’s a procedural game, we already have a natural progression for revealing new content to players. We try not to throw everything at them at once; we try to pace it out so that one thing leads to another. Just as you’re getting comfortable with one aspect of the game, a new thread opens up.”
The expanded version of the game also offered a chance to build on the storytelling, something that’s grown over the course of the series. While the Alto games don’t have an explicit story with cutscenes or dialogue, there is clear worldbuilding going on. As Nesbitt explains it, the developers want players to feel like there’s more that “exists beyond the edges of the screen.”
And while the idea dates back a few years, the current version of The Lost City was inspired in part by the pandemic, and the fact that so many of us have been trapped inside, largely unable to travel or experience the outdoors. “I think Alto’s Odyssey has always been a little bit about the idea of traveling and going outside of your comfort zone,” says Nesbitt, “and The Lost City is a natural extension of that idea.”
Alto’s Odyssey: The Lost City launches on Apple Arcade on July 16th.
Apple co-founder Steve Wozniak: ‘It’s time to recognize the right to repair’
The White House has also weighed in, with Press Secretary Jen Psaki noting this week that the US Department of Agriculture was looking into giving “farmers the right to repair their own equipment.”
Wozniak, for his part, shared how he had learned to build and modify his own devices from a young age, including with a ham radio license at 10 years old.
“Back then, when you bought electronic things like TVs and radios, every bit of the circuits and designs were included on paper. Total open source,” he said.
“If you know what you’re doing … you could repair a lot of things at low cost. But it’s even more precious to know that you did it yourself.”
“It was not … successful on pure luck,” he added. “There were a lot of good things about that being so open that everyone could join the party.”
But “I believe that companies [still] inhibit it because it gives the companies power, control over everything,” said Wozniak.
Apple did not immediately respond to a request for comment.
“It’s time to start doing the right things,” Wozniak said in his message. “It’s time to recognize the right to repair more fully.”
— Haley Burton contributed to this report.
A Windows 10 security update to fix ‘PrintNightmare’ broke some printers
As if an actively exploited critical flaw in the Windows Print Spooler that can allow someone to take over your computer remotely isn’t bad enough, some people who installed Microsoft’s security patch found out that the connection to their printer stopped working. In a near-repeat of a problem that occurred this spring with a different Windows 10 security update, system admins discovered that many PCs suddenly couldn’t connect to printers — most notably several models of Zebra label printers — after installing the KB5004945 patch.
Microsoft has acknowledged the problem as a known issue that can be solved by rolling back the patch or reinstalling the printer as an administrator.
In a statement to The Verge, Zebra acknowledged the problem and said Microsoft plans to release an updated patch in the next couple of days that should address the issue.
We are aware of a printing issue caused by the July 6 Windows “KB5004945“ update affecting multiple brands of printers. Microsoft has investigated this issue and plans to release an update addressing the issue within the next 1–2 business days. An immediate way to address the issue is to uninstall the Windows “KB5004945“ update or uninstall the affected printer driver and reinstall using Administrative credentials. Long term, we encourage the use of the newer Windows update Microsoft is planning to release. Customers who need assistance regarding Zebra printers may contact our Technical Support Team.
The PrintNightmare issue is serious enough that Microsoft has already delivered patches for all affected versions of Windows that it still supports (Windows 7, 8.1 and several editions of Windows Server in addition to Windows 10). However, at least one security researcher has shown a working exploit on fully patched systems that have Point & Print features enabled, so if you don’t have a Zebra printer you should install the update ASAP.
Xbox Game Pass Trolls PlayStation, Nickelback in a Single Tweet – IGN Daily Fix – IGN
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Death Stranding Director's Cut – Official New Features Trailer | State of Play – IGN
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EA PLAY Live 2021 Spotlight Livestream | The Future of FPS – IGN
iOS 15 and iPadOS 15 preview: the good, the bad, and the weird – The Verge
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