That seems to include the PlayStation 5-exclusive battle mode as well
It’s kinda hard to believe that we’ll be playing Guilty Gear Strive in just over a week from now, but apparently the fighting game will continue to receive new content outside of characters long after the launch period.
Arc System Works revealed in a recent interview they were forced to cut a number of features and modes from Strive’s release due to the COVID-19 pandemic’s strained work restrictions. The developers do plan, however to include all of them in future updates at some point while naming some interesting examples of what could be coming.
The interview comes by way of Angelo Dargenio via Rooflemonger, who learned that around 70 percent of ArcSys’ developers had to shift to a work-from-home environment, which of course made their jobs more difficult.
“While this unfortunately meant that we had to cut quite a few elements and modes from the game, we intend to add them all in updates after the game’s release, so expect new content coming in the future,” wrote an ArcSys representative.
Interestingly, they also state that all versions of Guilty Gear Strive between the PlayStation 4, PlayStation 5 and PC will all contain the same features and content when asked on the subject and seems to fly in the face of what we had heard previously.
Last fall, the PlayStation Store listing for Strive mentioned a multiplayer battle mode exclusive to the PS5 that many presumed to be either tag team versus or something like Dramatic Battle in other series like Street Fighter.
That part of the listing is no longer on Strive’s pre-order page, so it seems that ended up on the cutting room floor as well.
While that may be a bit disappointing to hear right now, the ArcSys rep does also state specifically they’d like to add a unique mode that can take advantage of the power of the PS5, which is likely referencing whatever was planned before.
Outside of playable modes, more accessibility options are also being planned or looked at for the game including lighting / UI effects targeted at those who have trouble with colors as well as a comprehensive voice system to benefit visually-impaired players.
Hopefully, ArcSys does get the opportunity to make these and more features a reality in the future, but we should still have plenty to do at launch between Story, Missions, Training, Arcade, Survival and online.
You can check out the full content of the interview below thanks to Angelo Dargenio and Rooflemonger, which covers more topics like what they focused on tuning the game’s balance and options for all skill levels plus more.