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How the 2023 Nissan Z Compares to Toyota Supra, 86 and Mazda Miata
For the first time since 2008, the automotive world has been introduced to a new member of Nissan’s Z-car lineage. The all-new 2023 Nissan Z ditches the numerical nomenclature of its predecessors and promises to be the best-performing iteration of the nameplate yet.
The new Z has some stiff competition. If you’re in the market for a front-engine, rear-drive, two-door performance car, the Z is just one of many machines you might consider. We’ve compiled some information on how the Z stands up to every sports coupe on the market today.
A Potent Powertrain
As had been suggested for months, the Z is powered by a twin-turbocharged DOHC 3.0-liter V-6 engine—specifically, Nissan’s VR30DDTT motor, found in the Infiniti Q50 and Q60. In the Z, this engine will crank out 400 hp and 350 lb-ft of torque.
That’s pretty much neck-and-neck with the 382 hp and 368 lb-ft of torque you get in the Toyota Supra. The Supra also utilizes a 3.0-liter twin-turbo six-cylinder, though the Toyota’s B58 engine is an inline unit, sourced from BMW.
Both cars are overshadowed by the BMW M2 however. Thanks to that car’s turbocharged 3.0-liter N55 inline-six, the M2 packs 405 hp and 406 lb-ft of torque.
The Z’s 400 hp may be enough to embarrass the likes of the 181-hp, 151 lb-ft Mazda MX-5 Miata, and it handily outstrips the 2022 Toyota GR 86, which got a healthy power boost to 228-hp and 184 lb-ft of torque. But it’s not quite on par with what Detroit offers. The Mustang GT packs 460 hp from its 5.0-liter V-8, while the Chevrolet Camaro SS produces 455 hp from its 6.2-liter V-8. The Dodge Challenger R/T is good for 375 hp with the 5.7-liter Hemi, while the optional 6.4-liter 392 V-8 brings 485 hp for only a bit more cash.
A Proper Gearbox
Power output only tells part of the Z’s story. Thankfully for the sports-car faithful, Nissan has decided to offer a standard manual transmission in the new Z. Nissan says the close-ratio six-speed gearbox has been specifically designed with sporty driving in mind. The clutch is an Exedy high-performance unit, and active rev-matching and a launch control system are standard.
The addition of a manual is always welcomed in today’s automotive market, and represents a distinct advantage over the Supra. In fact, the Supra is the only vehicle we’ve discussed so far that does not offer an H-pattern gearbox. If you prefer two pedals, Nissan will also offer the Z with a nine-speed automatic with paddle shifting. Customers can even spec the paddles from the Nissan GT-R as an option. How this gearbox compares to the Supra’s eight-speed automatic transmission will have to be seen.
Performance Hardware
As we all expected, the new Z will arrive with a suite of performance hardware on deck. That starts with the suspension, double wishbones up front and multi-link in the back. The system is bolstered with a front strut-tower brace and large diameter hollow stabilizer bars at both ends. The suspension itself seems to be a step up from the Supra, which uses a strut-type front suspension. The Supra also employs a multi-link rear, and both cars come with four-piston brake calipers. The Z has an optional Nissan Sport Brake package with 14-inch front rotors and 13.8-inch rears. The GR Supra, by comparison, packs 13.7-inch front rotors and 13-inch rears.
The Z will also be available with a mechanical limited-slip differential, whereas the Toyota’s limited-slip is electronically controlled. That should help the Nissan feel a bit more old school than some of its competitors, but that isn’t always a bad thing. Besides, the Miata has retained a mechanical LSD differential into the current decade.
Further bolstering the car’s performance, the Z will also be available with Bridgestone Potenza S007 performance tires, an upgrade over the standard Yokohama Advan Sports, but not quite the same level as the Supra’s Michelin Pilot Super Sports.
Similar Size, Similar Price.
The Z itself is relatively close in size to the Supra, which means it’s quite a bit smaller than the American alternatives. The Nissan’s wheelbase measures in at 100.4 inches, with a total length of 172.4 inches. The Supra has a much shorter wheelbase, just 97.2 inches, but measures the exact same overall length. The Z is 72.6 inches wide and 51.8 inches tall, while the Supra is 73.4 inches wide and 51.0 inches tall.
As with size, the Z runs close to the Supra on price. Nissan tells R&T that the new sports car will start at around $40,000, though exact pricing and details won’t be be available until Spring 2022 when the car goes on sale. For reference, the Supra starts at $43,190 with the 2.0-liter inline-four, though you need to pony up $51,540 to get the 3.0-liter six. That’s a large gap in pricing and performance, and one that may make the Z more attractive to sports-car buyers. Of course, not everything is priced like the Toyota. The MX-5 starts at just $26,830, while a Challenger R/T Scat Pack is $41,070.
So it seems like the Z sits right in the middle of the pack—a viable stretch option for Miata and GR 86 buyers, a more affordable alternative to the Supra and the V-8 muscle cars. That in itself makes the Z the kind of vehicle we’ve been waiting for.
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Cyberpunk 2077 Stream Shows Off Boring DLC Items, Not Much Else
Earlier today, a handful of Cyberpunk 2077 devs jumped on CD Projekt Red’s official Twitch channel to provide an overview of the game’s upcoming 1.3 patch and the new in-game content the studio plans to make freely available to everyone who downloads it. Like most things having to do with the notoriously broken game, however, the underwhelming showcase seemed to leave viewers wanting more.
Cyberpunk 2077 launched last December to a resounding wave of criticism. Many felt the final product, no doubt hobbled by having to run on older consoles, was fundamentally flawed on a technical level and didn’t come close to matching the lofty experience promised by the developers in the game’s years-long pre-release hype cycle.
This forced CD Projekt Red to offer refunds on the broken game, which was eventually pulled from the PlayStation Store altogether. It felt like all the goodwill the Polish developer built up with The Witcher vanished in an instant.
Read More: Cyberpunk 2077, One Month Later
Since then, CD Projekt Red has released several small patches to address Cyberpunk 2077’s core performance issues, but it remains a black mark on the studio’s reputation.
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“This is our first stream of this kind,” said senior quest designer Patrick Mills. “Since launch, as all of you are definitely aware, things have not gone exactly as planned, so this is something that we’re experimenting with. We know that there’s not been a lot of communication from us about what’s going on with the project, where we are with things, and why things are taking so long. This is our attempt to sort of try to fix that situation.”
“We’ve learned our lesson about talking about things before they’re done,” he added a little later, setting the tone for today’s broadcast early on.
After detailing a few of the quality-of-life changes coming in the next Cyberpunk 2077 patch, like a mini-map that actually expands when you enter vehicles, the devs previewed some of the “small” downloadable content offerings the patch will include. They left a lot to be desired, basically amounting to a couple of new jackets, a new car, and an alternate look for Johnny Silverhand, the digitized rockstar-turned-freedom fighter played by actor Keanu Reeves.
Apathetic stream watchers frequently derided the proceedings, demanding more from the devs and using emotes like “ResidentSleeper” to drive their lack of enthusiasm home. Two major sore spots seemed to involve the general lack of forward-looking information, particularly where the promised next-gen ports and first major expansion were concerned.
At one point, senior level designer Miles Tost compared patching an already-released game to “open-heart surgery,” prompting walls of exasperated responses from viewers.
Cyberpunk 2077 is a game folks love to hate. I don’t know if CD Projekt Red can say anything these days that won’t result in even greater pushback from those who feel cheated by the dismal state in which it was released last year.
It’s a shitty situation all around; no one wants to see developers harassed over CD Projekt Red leadership’s decision to release an obviously unfinished game, but they’re often tasked with playing defense for the overpaid executives who should bear the brunt of the playerbase’s ire.
Increased communication is great, CD Projekt Red, but you could spare your devs by saving the piecemeal DLC announcements for a simple blog post next time.
The Google Pixel 5a is $449, adds a bigger screen and water resistance
Google has officially unveiled its next mid-range phone, the Pixel 5a. The big news today (and always the main selling point of the Pixel A-series) is the price, which is $449, or $100 more than the Pixel 4a. Google’s blog post has a phone comparison sheet showing its lineup as the Pixel 5, Pixel 5a, and Pixel 4a, so hopefully, the $349 Pixel 4a is sticking around?
Part of the reason for the price increase is that the Pixel 5a is a bigger phone, with a 6.34-inch display and 73.7 mm width compared to the Pixel 4a’s 5.8-inch display and 69.4 mm width. Another big change is the addition of IP67 dust and water resistance, which means the phone should survive submersion in 3 feet of water (1 meter) for 30 minutes. Like the Pixel 5, the body is metal coated in plastic instead of the pure plastic body of the Pixel 4a. We did not really see the appeal of this in the Pixel 5, but presumably, the phone is stronger now.
As usual, we’re getting a no-frills design that just takes care of the basics. On the front, there’s a slim-bezel OLED display and a hole-punch camera in the top right, while on the back there are two cameras (main and wide-angle) and a capacitive fingerprint reader. Specs include a Snapdragon 765G (that’s a 7nm chip with two Cortex A76 cores and six Cortex A55 cores), 6GB of RAM, 128GB of storage, and the biggest battery of any Pixel: 4680 mAh. The main camera is 12.2 MP and looks like the same Sony IMX363 sensor that Google has used for the past four years. There’s a 16 MP wide-angle and an 8 MP front camera. Oh yeah, the headphone jack is sticking around for at least one more year.
If there’s a disappointment with the Pixel 5a, it’s the 60 Hz display, which is looking pretty slow in a world where 90 Hz and 120 Hz are often the norm. We’re not talking about high-end phones, either. OnePlus sells a 90 Hz phone in the US for $180, while the Galaxy A52 5G has a 120 Hz display and costs $500 in the US. (And of course, there are better deals internationally, but the Pixel 5a is not competing in those markets.)
Since its launch in 2019, the Pixel A series has been one of the best mid-range phones you can buy. The phones usually combine solid specs, a no-nonsense design, stock Android, and three years of Google’s day-one Android updates. The phones are great if you can get them, but most people can’t. Google is one of the world’s largest companies, but its hardware division has a very small footprint, typically only shipping Pixel phones in anywhere from nine to 13 countries. The Pixel 5a distribution will be even smaller, with Google officially listing only the US and Japan. For comparison, a top-shelf launch from Samsung or Apple usually debuts in around 70 countries and often expands to 100+ countries in the subsequent months.
Google is also falling behind when it comes to the phone’s support lifecycle. The Pixel 5a will get three years of major updates and three years of security updates, while Samsung now offers three years of major updates and four years of security updates, even on cheaper phones in the Pixel 5a price range. Samsung will be a lot slower than Google at shipping these out, but it feels wrong that the creator of Android doesn’t offer the longest support lifecycle anymore.
The Pixel 5a is up for preorder now and ships August 26.
Tomorrow’s Pokémon Presents Will Be Pokémon’s Longest Ever Direct-Style Showcase
Tomorrow, a brand new Pokémon Presents livestream will offer fans more information on both Pokémon Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus, the next major instalments in the world-dominating franchise. Any Pokémon Direct is a special occasion, but this one looks set to be crammed full of more info than ever before.
Tomorrow’s show, which will be streamed at 6am PT / 9am ET / 2pm BST / 3pm CEST, will be “about 28 minutes long” according to The Pokémon Company. We’ve run the numbers, and a 28-minute duration will make the show the longest ever Pokémon-focused broadcast – and by some margin, too.
Since rebranding to the ‘Pokémon Presents’ name, we’ve only had three presentations. The longest of these was this year’s Pokémon 25th Anniversary special, which was about 20 minutes long:
Up until the summer of 2020, The Pokémon Company’s shows were simply referred to as ‘Pokémon Direct’. Seven of these were broadcast in total, and again, none of them were anywhere near 28 minutes long:
The Pokémon Company has promised “exciting new information” on the games mentioned above “and more”. What is the ‘more’ referring to? Just how ‘exciting’ will this lengthy show be?
We’re certainly intrigued, that’s for sure. Make sure to join us at the times mentioned above to watch the show and get all the announcements as they arrive. It’s going to be a big one (literally).
Pokémon Unite Is Getting Another Game Update, Here Are The Full Patch Notes
Pokémon Unite is getting another game update tomorrow that includes both fixes and adjustments.
This patch is the same one that will feature the new support pocket monster Blissey. There are bug fixes, text fixes, shop updates, and changes to states and moves of Pokémon.
There are even adjustments to wild monsters and battle items. Here are the full patch notes from the official game website:
Planned Date/Time
2021-8-18 at 7:00 UTCApplying the Update
Restart the app on your device to apply the update.
UPDATE DETAILS
Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.
Crustle
Stealth Rock:
-Cooldown reduced.
-Damage dealt to opposing Pokémon increased.
Rock Tomb:
-Damage dealt to opposing Pokémon increased.
Garchomp
-Movement speed changed.
Bulldoze:
-Damage dealt to opposing Pokémon increased.
Dragon Rush:
-Cooldown reduced.
Slowbro
Surf:
-Duration of effects on opposing Pokémon decreased.
Scald:
Bug Fixes
-Damage dealt to opposing Pokémon increased.
Snorlax
Heavy Slam:
-Damage dealt to opposing Pokémon decreased.
Block:
-Duration of effects on opposing Pokémon decreased.
Flail:
-Move Upgrade
-Unite Move: Power Nap
-HP restoration decreased.
Greninja
Smokescreen:
-Move Downgrade
-Cooldown lengthened.
Water Shuriken:
-Cooldown reduced.
-Damage dealt to opposing Pokémon increased.
Double Team:
-Cooldown reduced.
Wigglytuff
Unite Move: Starlight Recital
-Bug Fixes
Cinderace
Basic Attack:
-Bug Fixes
Alolan Ninetales
Snow Warning:
-Bug Fixes
Aurora Veil:
-Bug Fixes
Gardevoir
Basic Attack
-Bug Fixes
Psychic:
-Bug Fixes
Cramorant
Hurricane:
– Bug Fixes
Wild Pokémon
Avalugg
-Stat Decrease
Battle Items
Eject Button
-Stat Decreases
Goal-Getter
-Stat Increases
Fluffy Tail
-Stat Increases
X Attack
-Stat Increases
If you’ve not tried out this game yet, be sure to read our review. Are you still playing this game nearly a month later? Leave a comment down below.
SNK’s Final Season Pass 3 Fighter For Samurai Shodown Has Been Revealed
SNK has revealed its latest fighter on the way to the 2019/20 Nintendo Switch release, Samurai Shodown.
Fans already knew the fourth and final slot in Season Pass 3 would be filled by a character from the Guilty Gear series and SNK has now confirmed it will go to Baiken. This fighter is scheduled to arrive later this week on 19th August.
Here’s a bit about the character and some screenshots:
From faraway lands travels this vengeful warrior. Along with her left eye and right arm, Baiken had lost everything when she was only a child. Now, shaped by that harrowing experience, she dedicates her life in tracking down the one responsible for everything—That Man. No land is too far, and no warrior is strong enough to stand in her way. With an unwavering blade and peerless sight, Baiken swears to track and cut down That Man.
Baiken from Guilty Gear Xrd Rev 2 joins Shiro Tokisada Amakusa, Hibiki Takane from The Last Blade 2 and Cham Cham.
What do you think of the latest addition to the Samurai Shodown roster? Leave a comment down below.
This Electric Motorcycle You’ve Never Heard Of Set A New Land Speed Record
During last week’s SCTA Bonneville Speed Week event, a slew of hot fancy new electric streamliners were hauled out to the salt seeking the overall speed record for electric propulsion. None of them managed to do it, as EV West’s streamliner kept shredding drive belts and all the other contenders fell short of last year’s record setting run. One conservative EV project did manage to set a new record, however, as the Delfast Dnepr electric motorcycle managed to set a Special Construction (A-class motorcycle) powered by electric propulstion (Omega) class record at a lowly 107 miles per hour. Sometimes that’s all it takes.
The rider, Serhii Malyk, had previously set new records at Bonnevile on his Dnepr Electric special in 2017 and 2018, continually iterating the bike to make it faster. This year the bike managed to beat its previous 2018 record by 3 miles per hour. While the frame is a special one-off for the class, the motor and batteries are aparently taken directly from a stock Dnepr.
For the 2021 running of the event, Malyk upgraded the bike with a new controller carrying updated software, and a new production 50 kW permanent magnet electric motor (capable of 100 kW of peak power). Apparently the bike carries 36 batteries onboard to make a run, totaling 22,000 milliamp hours supplying the inverter about 800 volts. Now, if I’m doing my math correctly (or more accurately if the conversion calculator I found on Google is) that should total up to 16 kWh of battery, or about half what my Nissan Leaf has onboard. It’s probably not going very far, but it is going fast.
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This is an interesting little ride, as it doesn’t appear to be carrying any kind of aerodynamic aids. I haven’t studied the SCTA’s Special Construction Motorcycle rulebook, but this record looks to be one that would be fairly easy to beat in coming years. Hell, a stock LiveWire One is electronically limited to 115 miles per hour, so grab one of those and build a special chassis for it and Robert’s your mother’s brother.
In any case, it’s pretty cool to see electric propulsion breaking records at Bonneville. There’s a lot of development to go, but it is theoretically possible that electric-powered cars will soon overtake piston-engine-powered machines in the record books. Watch this space. You know, over the next decade or so.
How the latest and greatest Samsung and Apple earbuds lock you into their world
People always look at me weirdly when I say that I use Samsung’s Galaxy Buds Live with my iPhone 12 Pro. But it’s a pairing that makes sense for me: First, I need something that sits entirely within my ear, without a stem that’s going to risk being knocked about by a bike helmet’s strap. Second, they work with Samsung’s companion Galaxy Buds app on iOS, so I can still access their advanced features. And third? I just love that they’re shaped like little kidney beans.
But if you were to try the same thing with Samsung’s newer Galaxy Buds Pro or Galaxy Buds 2 you’ll find Samsung’s iOS earbud companion app hasn’t been updated to support them. Samsung wants you to buy a Samsung phone, so it appears to be locking you out of numerous little features, much like how Apple’s AirPods Pro are similarly restricted if you try to use them with an Android phone, or how OnePlus’ earbuds were missing key features when used with non-OnePlus Android devices at launch.
While I can happily use the iOS companion app to tweak and update last year’s Buds Live, the same app won’t be able to recognize Samsung’s latest buds. If you’re an iPhone user, it’s an annoying enough situation that it feels like Samsung isn’t interested in your money.
But how bad is the ecosystem lock-in with Apple and Samsung’s latest earbuds really? Here are the specific ways you’ll miss out.
Before we get into the details, here’s a chart showing which features you get with the AirPods Pro and Galaxy Buds 2, depending on whether you use the earbuds with iOS or Android:
AirPods Pro vs Galaxy Buds 2 ecosystem lock-in
Feature | AirPods Pro – iOS | AirPods Pro – Android | Galaxy Buds 2 – Android | Galaxy Buds 2 – iOS |
---|---|---|---|---|
Feature | AirPods Pro – iOS | AirPods Pro – Android | Galaxy Buds 2 – Android | Galaxy Buds 2 – iOS |
Noise-cancellation / transparency mode | Yes | Yes | Yes | Yes |
Customize gesture controls | Yes | No | Yes | No |
Voice assistant | Yes | No | Yes | Not by default |
Automatic fit test | Yes | No | Yes | No |
Displaying battery life on smartphone | Yes | No | Yes | Yes |
Seamless pairing process | Yes | No | No | No |
Spatial audio | Yes | No | No | No |
Firmware updates | Yes | No | Yes | No |
Automatic switching between phone/computer etc | Yes | No | No | No |
System-level EQ adjustment | No | No | Yes | No |
Lost earbuds locator feature | Yes | Via browser | Yes | No |
The good news is that basic functionality, like being able to listen to music and access playback controls from the buds themselves, is available regardless of whether you use the earbuds on iOS or Android. So too can you control features like noise-cancellation and transparency (aka ambient) modes, which aim to block out and let in outside noise, respectively.
But lacking a companion app or native operating system support means you simply can’t access certain earbuds’ features if you’re not using the earbuds on their own platform. Most AirPods Pro controls are built directly into iOS, for example, while Samsung’s Galaxy Buds companion app doesn’t support its recent true wireless earbuds on iOS. That means you’re out of luck if you want to update either earbuds’ firmware on a competing operating system.
These are the kinds of features that you could grow to miss in the long term, especially if you ever need to troubleshoot any problems. If your earbuds encounter a bug, there’s no chance of getting updated firmware to fix it if you’re on Android. Or if you suspect that your AirPods Pro’s battery is draining too quickly while listening to music on an Android phone, you don’t have an official battery indicator to troubleshoot what’s going wrong (although iOS’s system-level battery indicators mean this isn’t a problem for iPhones).
In some cases there are third-party apps designed to fill in the blanks. For example, the Android apps Assistant Trigger and AndroPods promise to show your AirPods battery life and allow you to access your phone’s voice assistant such as Google Assistant with a squeeze or tap of the AirPods’ stem. But user reviews of both apps are mixed, and they’re clearly no replacement for official native support.
It’s also technically possible to use a tap-and-hold gesture to activate Siri when using Samsung’s Galaxy Buds with an iPhone. But in order to do so you have to customize the earbuds’ gesture controls, which default to activating noise-canceling and ambient modes. And customizing those controls relies on a companion app that doesn’t exist on iOS. It restricts easy access to a feature that, depending on your needs, you might rely on every day.
Apple and Samsung’s ability to lock you into an ecosystem extends to features that aren’t directly comparable as well. First is that the AirPods’ ability to automatically switch between audio sources only works on Apple devices like iPhones and iPads. It’s not able to automatically switch between an iPad and an Android phone, for example. Samsung’s Buds 2 don’t have a comparable feature, although the company included a version of it on the Buds Pro where it could automatically switch between Samsung phones and Samsung tablets.
Next, both Apple and Samsung technically have features that let you find their respective earbuds using an app, but they’re very different. Apple’s is called “Find My” and currently it can show you where you might have left your AirPods on a map, based on the last time they were connected to your own phone. With iOS 15 this functionality is expanding by tapping into Apple’s Find My network, meaning other people’s Apple devices will also be able to report the location of your headphones. Either way, the feature is technically cross-platform since it’s accessible via a browser, even on Android. Samsung doesn’t have any of this map-based functionality, although like Apple its companion app includes a simpler option to have your earbuds play a sound to help you find them.
There are also differences in how the earbuds handle pairing. On iPhone, simply opening an AirPods case near your phone is enough to get the pairing process started. But even when you’re on a Samsung phone you have to head into its companion app before you start the official pairing process. Google has its own version of the AirPods’ pairing process called Fast Pair, but it’s yet to become ubiquitous almost four years later.
None of these missing features will fundamentally stop you from using either pair of earbuds to listen to music on the “wrong” platform. But it’s a hassle to have to hunt the Play Store for unofficial third-party apps to unlock basic functionality, or borrow a friend’s phone just to do a firmware update. Especially when you know you can avoid these problems with a different pair of earbuds.
And that might be what Apple and Samsung are banking on: if they can convince you to pair their earbuds with their smartphones in blissful harmony, then they know they’ve given you one more reason to stick around in their ecosystem. Yes, it’s easy to replace that outdated iPhone with an Android by itself, but then your AirPods, and maybe even your Apple Watch, and HomePod all won’t work as well. In the end, it makes it look easier and easier to stick around in iPhone land. Sure, Apple might sell a few thousand more AirPods if they worked better on Android, but at the risk of losing much-costlier iPhone sales. It might be why Samsung recently revealed its new flagship Google watch won’t work with the iPhone, either.
In portable audio land, it all means that, unless you have a very strong preference for Apple or Samsung’s earbuds, you’ll get a more complete experience with less hassle by pairing like with like. You can fight ecosystem lock-in all you want, but sometimes it’s just easier to go with the flow.
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